3D Checkers Prototype Mac OS
3D Checkers Prototype Mac OS
Right mouse button: Rotate camera
Mouse scroll drag : Move camere
3d Checkers Prototype Mac Os X
Left mouse button: Interact
Cheetah 3D is a software specially built for Mac. It is easy to learn, powerful and allowing to create nice 3D artworks thanks to a full set of polygons, subdivision surfaces, and spline modeling tools. If you are a new CAD user, you will be able to start 3D modeling quite easily using this software! This is a 3D Checkers prototype that I've developed in two days. It has camera movement, turn system and piece movements. I'm workint forward to make it fully functional in the near future! Chinese Checkers for Mac OS v.1.3 A variant of Halma, Chinese Checkers is both an easy to learn and a challenging to master board game. Test your strategic skills with this desktop version for your Mac!
Link for open source code of the project: https://github.com/Arthurobdfv/PublicRepos/tree/master/Checkers
3d Checkers Prototype Mac Os Catalina
This is a 3D Checkers prototype that I've developed in two days. It has camera movement, turn system and piece movements. I'm workint forward to make it fully functional in the near future!
Any tips and suggestions or if you want to contact me, please comment down here or send me a message!
Have fun!
Status | Prototype |
Platforms | Windows, macOS, Linux, HTML5 |
Author | Arthuro Verissimo |
Genre | Strategy |
Made with | Unity |
Tags | 3D, Casual, Cult Classic, Turn-based Strategy, Unity |
Links | Source code |
Download
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This page details one or more prototype versions of Wolfenstein 3D (DOS).
This seems to be an in-development Shareware version.
Download Wolfenstein 3D (April proto) |
General Differences
- The 'Can I play, Daddy?' difficulty is absent.
- All levels use the same background music.
- The music on the title screen is different.
- Pushwall behavior is not fully programmed in yet. When you 'use' a pushwall, it will immediately vanish and the sound of a door opening will play.
- 1-Up icons are placed, but cannot be collected yet.
- Crowns cannot be collected.
- Shooting your weapon seems to attract enemies in nearby rooms, even when the doors are closed.
- All enemies call upon the brown guard's voices. Yes, even the SS guards.
- The secret level floor code behavior isn't implemented yet, so instead of going to the secret level, you will go to Level 2 instead.
- Activating the elevator to end the level does not change the switch to its 'on' position.
- There is no end of level tally. The screen will fade out and then bring you to the next level.
- Hans Grosse cannot be shot down, as his sprite set is very incomplete.
- You get an extra life every 10.000 points.
Sub-Pages
Map Differences The remodeling of Castle Wolfenstein. |
Wall Texture Differences Choose your favorite decor. |
Sprite Differences Pretty decorations for your castle. |
Audio
An unused death sound which, at this point in development, could have either gone to the brown guard or the SS guard. It was done away with in the final, probably for the better.
Automap
Tiles for an in-game map. The tiles are based on the TED5 map editor used by id Software.
There are some differences between the tiles and game objects:
- Four keys (red, green, yellow, and blue).
- A bible instead of the jewels and crown objects.
- Dog standing pose.
The Wolfenstein series | |
---|---|
DOS | Wolfenstein 3D (Prototype) • Spear of Destiny |
SNES | Wolfenstein 3D (Prototype) |
Jaguar | Wolfenstein 3D |
Mac OS Classic | Wolfenstein 3D |
Game Boy Advance | Wolfenstein 3D |
J2ME | Wolfenstein RPG |
3D Checkers Prototype Mac OS